A live robotic simulator viewport at shipped-game fidelity — HDR image-based lighting, ACES tone mapping, PBR warehouse floor. Load a track, hit Go, and watch Digital Pru awareness code drive twin manipulators in closed loop with the same bus that feeds production Isaac-ready command lanes.
This page is not a music toy. It is a high-gloss command deck that demonstrates Digital Pru operating successfully on an industry-class robotic simulator: real audio in, spectrum + awareness lattice in the middle, joint-space motion and scene lighting out — rendered like a premium real-time title so investors, partners, and operators read the win in one glance.
The 3D floor is a Poly Haven–textured warehouse with filmic grading and environment reflections — the same visual bar you expect from a AAA sim or cinematic tech demo, not a wireframe lab mock. The twin SVG manipulators in front are the robotic end effectors for this run: every sway, nod, and kick traces back to the same telemetry the stack would ship to hardware or to an Isaac-style bridge in the digital-pru production lane.
When you press Go, the browser decodes your file, runs a live FFT, and feeds a simulated Carbon-layer awareness sketch (substrate / silver bleed) that mirrors how we bias Hit Factory motion — one bus drives the robots, the moving lights, and the haze on the crates. That is the proof: Pru code winning on a robotic simulator, not hand-keyed animation.
Surface promise: static files, no gate — smooth on a normal phone or laptop. Fork it, then graduate the same control head to your UDP / Isaac floor when you are ready to leave the web stand-in.